Version 1.2 - 07.15.2026
- First attack mechanism integrated. (Toggleable.)
- New jump mechanism added with proper short and high jump. (Thanks to MillionMiles!)
- Updated guarding logic (mostly for the AI).
- Updated damage dampedning and corner push system.
- Added new optional animations.
- Updated some existing optional animations.
- Added missing hitboxes to several optional animation.
- Fixed the alternative taunt move.
- Added new, clean voicelines from the original series.
- Some new effects and palette fixes.
- Updated Move List.
- Several minor fixes and tweaks on sprites and palettes.

Version 1.1 - 09.10.2025
- New sniper move added. (Both for the player and the AI.)
- Tweaked and fixed some sprites, and most of the color palettes.
- The "PLUS!" sign have better colors.
- Couch sprite is revamped, more detailed and have better, more show accurate colors.
- Removed an unused animation.
- Combo breaker revamped, now it costs power, and prevent the character to escape from a custom hit state.
- Power gain is revamped, no more passive gain.
- Tweaked some hitboxes.

Version 1.0c - 07.05.2024
- Fixed power requirement for both AI and player.

Version 1.0b - 07.02.2024
- Updated the AI run, walk, and jump behavior.
- The AI can use taunt now.
- Combo Breaker is now affected by difficulty level, as it should be.
- Added slide kick and air jump kick move.
- Super jump works correctly.
- Fixed bullet sound problems.